Mesh Parameterization for Texture Mapping
نویسنده
چکیده
In 3D graphical rendering, it is common to want to produce a rendered image of an object that’s as realistic as possible, subject to the limits of memory and computing power available. A commonly used technique that helps to achieve this realism is texture mapping. The parameterization, which is the subject of this project, defines how points in the texture relate to points on the object’s surface. I investigate a number of existing mesh parameterization methods. These methods and their implementations are explained in detail, and then compared. Also, I describe two of my own variations of one of the approaches.
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